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Stories are involved in every aspect of your life, from listening to the sports reporter telling you the story of the star player to watching your favourite films, even as you sleep you tell yourself stories through your dreams. Video games allow you to take part in the story being told and over the past decade video game designers have begun to push the boundaries on storytelling in video games, it is now a prominent feature that consumers have come to expect from certain genres of game. There are two types of story within a video game, the explicit story - the plot, dialogue and characters, and the player story – the player’s personal experiences and emotions. Lee (2013)

A game played by electronically manipulating images produced by a computer program on a monitor or other display. (Oxford Dictionary)

Whilst reading a novel or watching a film you are aligned with at least one character, meaning you follow their story. When creating the main character the writer will build a profile for them where they decide their name, age, where they are from, what they do, their physical and emotional characteristics, their personal attributes and any other factors that are important in making the character feel real to you as the audience. However, in a video game you are the main character, you make decisions through your own emotions that can change the path of the story and you have your own profile. This is the focus of this research project, whether it is necessary for video game designers to design the player character as a writer would create a character for a film or a novel.

The character the player controls whilst playing the game. (Ince, S, 2006, p171)

Hypothesis

Hypothesis

 

‘The player character does not need to be designed in a video game.’

 

 

Aims & Objectives

 

This research project has investigated whether it is necessary to design the player character in a video game.

 

To prove or disprove the above hypothesis I have examined the reasons against designing the player character, the reasons why the player character should be designed and conducted a survey to gather consumer preferences on the player character.

 

 

Method

 

I began by studying secondary sources of information such as books, films, articles and blogs through the Nottingham Trent library, online search engines and online streaming media. During this time I documented any sources of information whether they would be used in my analysis or not, they can be found in the Blog section of this research project. The information I found provided evidence for both sides of the argument as well as informing me on the topics that I should investigate further in the survey.

 

I then gathered primary data from consumers to produce statistics on player preferences in terms of the player character. As my investigation focused around the player I felt the most appropriate method of research was to distribute a survey to people who play video games. I gathered as many responses as possible within a two-week period through a survey website (www.freeonlinesurveys.com) and distributed it through social media. The results of this survey were then compiled into an Excel spreadsheet that I could then analyse and produce percentages from to support or contradict points made in the secondary research.

 

After collecting both secondary and primary data I analysed and discussed the information forming both for and against arguments regarding the hypothesis. This then allowed me to conclude whether the hypothesis was correct and bring forward any additional points that needed further investigation.

 

 

Scope & Limits

 

The video games industry is fast developing therefore I have been aware that many facts and figures in secondary sources may be irrelevant.

 

Video games can be played on a variety of devices such as game consoles, portable game consoles, desktop computers, laptops and mobile/smart phones. Characters are represented in games on all of these platforms however for the purpose of this investigation I restricted my research to games that can be played on game consoles, desktop computers and laptops. The reasons being that these devices offer a more complex level of gameplay as well as higher graphic qualities than a portable device. There is also a large variety of games that can be played on these platforms that offer a range of point of views and character narratives.

 

Video games may not be perceived as a sensitive topic, nevertheless I was strict in maintaining the confidentiality of respondents and requesting permission before any private information could be used.

 

 

Rationale

   

Writers have tried and tested the techniques for what makes a successful story whereas video games are only a few decades old and designers are still trying to understand them as a storytelling form. The games industry is bigger than the book industry and even the film industry therefore consumers have invested a lot of time and money into video games, to provide innovative and entertaining forms of interactive storytelling, the industry needs to continue to understand what it is the player wants.

 

This research project is the basis of my major project in the final year of my degree therefore the information I have found out will inform my design proposal. This investigation focuses on the user and their experiences, which I will then relate to a physical space. Site analysis, idea and initial programme of activities can be found in the Site tab.

 

 

Definition of Terms

 

As mentioned a video game is a game played by electronically manipulating images produced by a computer program on a monitor or other display, throughout this research project a game refers to a video game unless stated otherwise.

 

Job descriptions will vary depending on the company but traditionally a game designer covers all aspects of the game’s design including gameplay, interface and world. A writer covers features such as the game’s story, character dialogue and narration text. Both roles will work closely together to create a video game and in some companies there may not be separate roles. To avoid confusion, throughout this research project when referring to game design I have used the title of game designer which covers all aspects of the creative process including the story and character etc.

 

As mentioned above, the player character is the character the player controls whilst playing the game. Unless stated otherwise, when I refer to character it is in relation to the player character. I am at no point in this research project referring to non-player characters (the other characters in a video game that you may interact with or see).

 

In all games that contain a player character of some form there is an element of character design by the video game designers, for example with video games where the player can create their own character, the individual components that they can choose from need to have been designed. When discussing the design of the character by the game designers I am referring to a detailed character profile as described in the opening paragraphs.

 

When discussing the players control over the character it is in terms of appearance and personality traits. All games offer the ability to level up because that is what keeps a player interested therefore the following levels of control over the character do not include weapons and ability.

 

The player is…

Terms
Aims & objectives
Rationale
Scope & limits
Method

01

Given a character they cannot change.

 

e.g. Link in The Legend of Zelda

02

Given a choice of characters they cannot change.

 

e.g. Mario Kart: Double Dash!!

03

Given a character that they can personalise.

 

e.g. Fable 2, the player is able to obtain outfits and hair, also their actions alter the appearance of the character, an evil character will grow horns for example.

04

Able to create a character from scratch.

 

e.g. World of Warcraft, the player can choose which faction, race, class and gender that they want, then they can choose the face, skin colour, hair style and hair colour. Another notable game where the player creates the character from scratch is The Sims.

Player Perspectives

05

First Person Perspective.

 

Seeing the world through the eyes of the character, the player may see the hands and weapons depending on the game genre. The player may see the face of the character in a reflection.

06

Third Person Perspective.

 

The player can see the player character; the viewpoint is usually from behind.

Cut-Scene

07

 â€˜cut-scene – a scene triggered by conditions in the game in which the player has no input… Depending on the nature of the player, these cut-scenes may be seen as a reward for completing the level or as an obstruction… Some game styles are moving towards cut-scenes with an interactive nature… Adapting such interactive dialogue into more action-packed genres is often a challenge, though, because many action game players see it as a distraction and may choose to skip the scene altogether if they have that option.'

(Ince, 2006, pp 16 & 17)

Blog overview

Blog Overview

 

Introduction

 

Outlined here is what I aimed to achieve through this research project, how I approached the research and the scope and limitations, why it is important and explained the key terms that are used throughout.

 

 

Research & Findings

 

Research

 

Here I have documented key sources of secondary research and how the primary survey was conducted.

 

Findings

 

This page documents the key findings of both the primary and secondary research as well as a spreadsheet containing all survey results.

 

 

Analysis & Discussion

 

The Player

 

This page uses secondary sources to analyse and discuss several key reasons why video game designers should not design the player character, primary survey results are used to support or contradict these points.

 

The Character

 

This page uses secondary sources to analyse and discuss several key reasons why video game designers should design the player character, primary survey results are used to support or contradict these points.

 

 

Conclusion

 

Here I have concluded whether the hypothesis is correct and highlighted any points that I would investigate further.

 

 

Site

 

This section shows my chosen site for the next stage of this project, there is a site analysis, details of the initial programme of activities and the idea moving forward. There is also evidence of discounted sites.

 

 

Background Information

 

Storytelling

Gameplay vs. Story

Game Genres

 

These pages show the background information that informed this research project. If you click the images it will take you to their source, the references are not included in the Bibliography.

 

 

Blog

 

This is a document of the research before it was analysed in relation to the hypothesis. Additional information that influenced me but was not used in the analysis and discussion is present. Not all of the information was referenced in accordance with the Harvard Referencing System however the links to the pages where the information was from are included.

 

 

Bibliography

 

Here is a list of all sources that had an impact on the research. 

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